Gaming

Apex Legends participant exhibits off hilarious "PS1 Version" graphics glitch

An Apex Legends participant has proven off a hilarious graphical glitch on the PS5 model of the sport that made in-game fashions “PS1 Version.”

Whereas the PS5 and Xbox Collection X variations of Apex Legends run higher than ever on console, the next-gen console variations – sadly – don’t defend the sport from weird glitches.

Moreover, Season 15 isn’t any exception as gamers have encountered a handful of points with issues like Catalyst’s Final capability and Ok/DR ratios displaying incorrectly for some.

Now, one participant has encountered an odd graphical glitch on PS5 that turned each character mannequin right into a blocky, low-poly model of themselves.

Apex Legends participant exhibits “PS1 Version” glitch

A submit on the Apex Legends subreddit by person Inked_Cat confirmed the glitch in a video captioned “Apex Legends PS1 Version.”

The video in query opened with a low-poly model of Rampart on the character customization display. Instead of the conventional mannequin, Rampart low-poly model featured a blocky, flat face with muddied textures throughout all the mannequin.

The Apex Legends video confirmed the identical factor occurring with different characters like Loba, who featured a equally flat face with a splotchy texture throughout it. Whereas the textures on some articles of clothes have been pretty sharp, the fashions have been largely blocky and stiff with barely any joint articulation.

In line with Inked_Cat, the glitch occurred after “Apex stored crashing on my PS5. When it restarted all the things was low poly and it made for an attention-grabbing hilarious sport night time…”

The Apex Legends glitch endured into each the Firing Vary and common matches. Alongside the standard of the fashions, lots of the animations additionally appeared with a lot decrease high quality.

For instance, one shot of Loba dropping on a location confirmed the Legend caught in a mid-jump animation throughout all the drop. Equally, finisher animations didn’t play in any respect resulting in Loba approaching an enemy, standing in entrance of them for a number of seconds, adopted by a deathbox showing.

It’s unclear whether or not or not the glitch remedied itself after a restart, however it’s clear that the glitch made for fairly an entertaining play session regardless.

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