Future 2’s The Last Form garnered well-deserved acclaim when it launched again in June, however the sport’s doubtlessly last conventional growth launched one of many sport’s most problematic Exotics.
After first debuting within the unique Future, Unique Class Gadgets’ function within the sequel is vastly expanded over their unique iterations – serving as a key part of Guardians’ Mild & Darkish-infused Prismatic subclass.
From a design perspective, Unique Class Gadgets are unimaginable, permitting all three Vanguard lessons to combine and match two completely different Unique armor perks, with Bungie even permitting cross-pollination between in any other case class-exclusive perks.
They permit for a degree of customization and construct crafting distinctive to Prismatic and, naturally, have quite a few completely different, viable mixtures price trialling.
However therein lies the rub. At its core, Future 2 is a looter shooter. Bungie desires gamers to chase profitable rolls by partaking with its content material for the possibility of scoring that oh-so-sweet dopamine hit of lastly touchdown a desired drop.
Nevertheless, barring Unique weapons, which have deterministic strategies of acquisition anyway, no gun in Future 2 is of such basic import {that a} class feels incomplete with out it.
Unique Class objects have been designed to be precisely that for Prismatic, however gamers are pressured to depend on their hidden luck stat to get the roll they need. Likewise, with so many alternative, viable rolls out there, the place is one presupposed to retailer all of them?
A patch on the issue
Since The Last Form’s launch, and following frequent participant suggestions voicing dissatisfaction with the system, Bungie has tried to make particular Unique Class Merchandise rolls simpler to acquire.
Introducing them as a possible retailer merchandise to time-limited vendor Xur was a welcome short-term repair whereas Bungie labored on devoted Attunement to ease the ache of RNG in addition to make them extra available by occasions.
The result’s an easing of their rarity, however no accompanying treatment to account for lack of storage. With over 60 mixtures for every class and greater than 180 in complete for any hardcore participant who rotates between three characters, 600 Vault house, shared with each different merchandise that exists within the sport, proves restrictive.
The repair? A ground-level rework to remove pointless bloat.
The ultimate answer
Quite a few solutions have been thrust in entrance of Bungie by the group, the conclusion inevitably touchdown on integrating Unique Class Gadgets with a characteristic that’s existed in Future 2 since The Witch Queen – crafting.
The exact same suggestion is a recurring presence on social media, together with Future’s millions-strong subreddit.
“If solely we already had some kind of system the place, as soon as unlocked, we might create new variations of an merchandise with the perks of our selecting on it,” one consumer responded in a thread lamenting the necessity to juggle and discover cupboard space for “20+ class objects per class.”
If not crafting, others recommended Bungie “add every mixture to the Collections display” after they’re initially obtained, in order that they are often retrieved at gamers’ comfort.
For now, the frustrations, whereas legitimate, are manageable, however Bungie could discover itself regretting not addressing the problem sooner.
Particularly as cupboard space turns into extra of a premium with each passing replace, and that’s not even accounting for any potential additions to the prevailing perk swimming pools of every Unique Class Merchandise the developer could determine to make sooner or later.